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Amory et. al. - Computer Games as a Learning Resource
Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
(http://www.und.ac.za/und/biology/staff/amory/edmedia98.html)
Buzzcut
A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
(http://www.buzzcut.com)
Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
(http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828)
Computergamestudies Mailing List
Description of the mailing list, archives of previous posts and instructions on how to subscribe.
(http://listserv.cddc.vt.edu/mailman/listinfo/computergamestu)
DFC Intelligence: Game Industry Research
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
(http://www.dfcint.com/)
Digiplay Initiative
Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
(http://www.digiplay.org.uk/)
Fred McVittie: Games, entertainment and after.
Short essay arguing that games are theatre and vice versa.
(http://www.mmu.ac.uk/c-a/adp/artstudy/pages/pants/pages/afte)
Fun is Fine: Toward a Philosophy of Game Design
Acticle reviewing David Kennerly's philosophy.
(http://userwww.sfsu.edu/~kennerly/game_design/fun_is_fine.ht)
Game Culture
Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
(http://www.game-culture.com/)
Game Liberation
A game about game theory by Jesper Juul.
(http://www.jesperjuul.dk/gameliberation/)
Game Research
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
(http://www.game-research.com)
Gamegirlz Articles and Features
Collection of academic articles, interviews and opinion pieces on women and gaming.
(http://www.gamegirlz.com/articles/index.shtml)
Games, Gamers and Gaming Culture
Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
(http://www.knowledge.hut.fi/projects/games/gamelinks.html)
Gaming People
A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society.
(http://stage.itp.tsoa.nyu.edu/~mcb233/)
Global Timoto
One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
(http://www.globaltimoto.com)
How They Got Game: The History of Videogames and Interactive Simulations
A project based at Stanford but involving researchers from several universities in the US that explores the history and cultural impact of videogames and interactive simulations.
(http://poweredge.stanford.edu/videogames/)
Interactive Fiction
Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
(http://www.uwec.edu/jerzdg/orr/articles/if/index.html)
Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior?
Quick and very sharp critique of the validity of recent research on video games and violence.
(http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein)
Jesper Juul: A clash between game and narrative
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
(http://www.jesperjuul.dk/thesis/)
John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
(http://www.iath.virginia.edu/pmc/Virtual.Community.html)
Joystick101
Community of people interested in the study of computer and vidogames. Site features articles on games, reviews, previews and interviews.
(http://www.joystick101.org/)
Klevjer, Rune: In Defence of Cutscenes
Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
(http://www.uib.no/people/smkrk/docs/klevjerpaper.htm)
Ludology.org - Videogame Theory
Resource for academic videogame research - Includes articles, links, conferences, news
(http://www.ludology.org)
Making Sense of Software: Computer Games and Interactive Textuality
Essay about video games including an analysis of SimCity written by Ted Friedman.
(http://www.duke.edu/~tlove/simcity.htm)
New International Association for Digital Games Researchers
Brief information on this initiative by Digiplay, and a call for participation.
(http://www.digiplay.org.uk/dga.php)
Pargman, Daniel: Code begets community
Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
(http://svmud.lysator.liu.se/pargman/)
Richard A. Bartle: MUD Writings Archive
A collection of fulltext research articles on MUDs by different researchers.
(http://mud.co.uk/richard/oarchive.htm)
Richard A. Bartle: Players Who Suit MUDs
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
(http://www.mud.co.uk/richard/hcds.htm)
Satellite Uplink
A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
(http://www.efn.org/~dredmond/penguin.html)
The 2002 Project on Massively Multiplayer Game Communities
Description of a graduate project by Dmitri Williams addressing questions of community, isolation and social capital.
(http://www-personal.umich.edu/%7Edcwillia/EQ.htm)
The Zero-Game Studio
Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
(http://zerogame.tii.se/)
Video Game Culture: Leisure and Play Preferences of BC Teens
Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
(http://www.media-awareness.ca/eng/issues/violence/resource/r)
Video Game Research Papers
Academic research papers examining violence in video games, and related topics.
(http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm)
Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life
Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
(http://www.apa.org/journals/psp/psp784772.html)
Video Games and Violence
Examines the relationship between video and computer games on the release or promotion of aggressive and violent tendencies.
(http://www.socsci.mcmaster.ca/soc/courses/stpp4C03/ClassEssa)
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
(http://www.nickyee.com/eqt/home.html)
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